Tag Archives: deaf hand-talk

I Dare – Chapter 23

Day 310
Standard Year 1392

Blair Road
Surebleak

In which they’re fighting in the street with their children at their feet.

It’s an occupational hazard of people who read adventure stories, daydreaming about being in the story working alongside the heroes, but when I daydream about being in the Liaden Universe I always have to include some element of being swept up involuntarily, because otherwise my plan would be to hide under the nearest rock until it’s all over: the Department of the Interior scares me, and if I’m honest I have to admit that the heroes all know how to look after themselves and I really don’t have any relevant skills and there’s more ways for me to make things worse than to make things better. But there are a couple of places in the series that always tempt me to consider coming out from under the rock, in defense of innocent bystanders who can’t fend for themselves, and Jonni is one of those. (And then I start thinking about my odds of surviving on Surebleak long enough to achieve anything useful, and the rock starts looking good again.)

In the last scene, told from Natesa’s viewpoint, the ring Pat Rin wears is described as Korval’s Ring, which reminds me that on the day he obtained it he told Cheever it was a fake but only showed it to Natesa and allowed her to draw her own conclusions. It appears he has not subsequently found it necessary to correct any false impression she may have gained thereby.

I Dare – Chapter 22

Day 309
Standard Year 1392

Blair Road
Surebleak

In which the new boss gets to know the territory.

One of the many victims of the epidemic Pat Rin is told about in this chapter was Miri’s grandmother; she mentions it to Val Con back in Agent of Change.

Ms Audrey thinks she’s joking about Pat Rin deciding it’s too cold and installing central heating in the streets, but he’ll be making plans to very similar effect by the end of the book.

I Dare – Chapter 20

Day 308
Standard Year 1392

Blair Road
Surebleak

In which the people meet the new boss.

Following on from what I said last time, I note that when telling Ms Audrey about the Sinner’s Carpet Pat Rin is again selective with the details, and selects a different set than when talking to Jim Snyder.

On a subject I’ve been keeping track of: Ms Audrey’s guess is that Pat Rin’s preferred game is dice, rather than cards, but his reply is exquisitely uninformative.