Tag Archives: Pat Rin yos’Phelium’s palm gun

I Dare – Chapter 18

Day 307
Standard Year 1392

Blair Road
Surebleak

In which the new boss is not the same as the old boss.

One hazard of reading a series like this in chronological order like this is that one occasionally encounters two stories that are set within a few days of each other but written years apart, and then it can be difficult to avoid noticing discrepancies.

The difference between the implication here about the carpet’s creator and the explicit description in “Persistence” is, I think, clearly a deliberate creative decision by the authors, and can be easily explained in-universe as a deliberate creative decision by Pat Rin, who would not misinform a potential buyer as to the value of a carpet but also knows the value of tuning the details to fit the audience. I can’t see any such clear-cut explanation for the fairly large difference between the price Pat Rin paid for the carpet in “Persistence” and the price he remembers paying here.

On the other hand, there are good juxtapositions, too. Snyder taking Cheever at face value is extra amusing coming so soon after Beba seeing right through him.

I Dare – Chapter 11

Teriste Casino District
The Practical Statistician

In which Pat Rin is offered a piece of jewelry at a price he is not willing to pay.

In a way, the Department is doing Pat Rin a favor, by forcing on him the melant’i of Korval. It is a considerable burden, to be as far as he knows the last person left to uphold the Clan, but it also allows him options he would not otherwise have had. Before, when he was literally the last person in the Clan’s line of succession, he had no choice but to decline Natesa’s offer of assistance in accordance with the Clan’s policy; now that he speaks for the Clan, he has not only the right but the responsibility to make a choice for the best good of the Clan.

I’m not sure how long the situation would have held together if Pat Rin had agreed to the Department’s offer; for one thing, the rest of the clan might be scattered and hidden but Anthora is plainly still alive. Perhaps at this point they were still confident they could fix that problem by the time Pat Rin got home.

The scene in the casino is the first time we’ve seen Pat Rin handle dice since that day when he was a child and he found he could make dice come up with any number he chose. That might be happenstance; another interpretation is that Pat Rin still has that facility with dice but has chosen, as an honorable man, not to use it except in cases of dire need, a distinction for which this situation might reasonably be held to qualify.

I Dare – Chapter 10

Day 286
Standard Year 1392

Teriste MidPort
Panake House, Field of Fire, Speculator’s Trust

In which Pat Rin meets she who is called, among other things, Natesa the Assassin.

We’ve heard the name of Natesa the Assassin quite recently: she was mentioned in “Quiet Knives” as one of the Juntavas judges who had made herself scarce to avoid the disfavor of the late Chairman Krogar. And there was another Natesa way back in “Veil of the Dancer”, which may be part of the reason why I often have trouble remembering which of those two stories is which.

LaDemeter is another name we’ve encountered before: the handgun Theo won by right of conquest shortly before being thrown off Eylot was also a LaDemeter design. To some readers, the name also rings a different bell: it’s a shout-out to the classic Lensmen space opera series, in which the hero’s ray gun of choice was the DeLameter. (It is thus an amusing twist that Cheever’s LaDemeters, rather than being futuristic ray guns, are powered by the classic process of combustible powder.)

Certain Symmetry

In which Pat Rin executes the will of Fal Den ter’Antod.

The other reason I placed “Shadow Partner” before “A Day in the Races” was that I knew this was up next, and it follows on from the end of “A Day at the Races” in a way that I felt would go better without another story intervening.

This is one of my favourite Liaden short stories. It has several shining personalities in it, not least of them Pat Rin himself. I also admit a certain fondness for the sense of humour evinced by the man in the back room, though I’m not keen on the nature of his work.

(A couple of side notes about Pat Rin: First, his field as a gamer is again cards and not dice. Second, there’s a nice though not surprising bit of continuity in the names that appear in Pat Rin’s social circle; in particular, the names of yo’Lanna and bel’Urik, which also appeared in yos’Phelium’s social calendar in the days when Daav was delm.)

This story also has a special place in my regard for another reason: it is the story which brought me to a conscious understanding that Liadens have a number of cultural hang-ups regarding the face, which brought together and shone new light on all the moments in other stories where Liadens were careful not to look another person too long full in the face, or felt distress at meeting someone whose face was distinctly marked (whether by dirt, injury, or deliberate decoration), or sought privacy before wiping a sweaty brow or rubbing a sore nose.

And I recall the sense of epiphany when I realised that this is not just an arbitrary bit of alien culture, but is complemented by the other famous marker of Liaden culture, the use of modes and bows to express thoughts and emotions — or, to put it another way, the fact that in Liaden speech all the messages that a Terran might convey through facial expression are transferred to other parts of the body. Terrans in conversation have to pay close attention to each other’s faces or they’ll miss part of what’s going on; in Liaden culture it’s impolite to pay close attention to another person’s face — and communication has been arranged so that it’s possible to carry out a conversation without doing so.


Tomorrow: “This House”