Necessity’s Child – Chapter 25

In which Syl Vor introduces his sister to a game.

The information-trading game is interesting, because it’s never been mentioned before in a Liaden story, but it’s very similar to a game featured in one of Lee and Miller’s non-Liaden works.

Master Walk was published in a chapbook about a decade ago (the ebook edition is still available), and also appears in the print anthology Double Vision. I get the impression it was hoping to be the first of a new series – it’s got that feeling about it, like how you can often tell if a telemovie started life as a pilot episode – but so far there have been no sequels.

It’s science fiction again, set in a galaxy that is like and unlike that of the Liadens in various respects. The trading of information is a big thing both in the setting in general and the plot of Master Walk in particular, and the traders of information play the token-swapping game to keep score during a transaction. (It is considered that a transaction has not been completed with honor unless each participant gives and receives equal value.) The full game, at least in that version, uses tokens of several denominations, allowing a considerable amount of precision when indicating how much value is placed on a piece of information received.

There’s a moment that’s stayed with me, where a trader asks a question, receives the answer, and hands over a token indicating how valuable they found the answer to be – and the person they’re dealing with immediately also hands over a token, indicating that they’ve received valuable information from the size of the token the answer elicited.

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