Tag Archives: Pat Rin yos’Phelium and piloting tests

I Dare – Chapter 2

Day 283
Standard Year 1392

McGee Spaceport
Fortune’s Reward

In which Cheever has a few words on the importance of backup.

It’s not long after we last saw Pat Rin and Cheever, back near the end of Carpe Diem — they’re still on the same planet they were just arriving at then — but a bit of time has passed, enough for Cheever to go on leave and come off, and for Pat Rin to make several unsuccessful attempts to cut him loose.

It occurs to me to wonder where Pat Rin was planning to go to ground if he had succeeded in cutting Cheever loose. Since, as we are reminded, he is not a qualified pilot himself, that would have dramatically limited his options.

Carpe Diem – Chapter 14

Liad
Trealla Fantrol

In which Pat Rin acquires a new pilot.

Speaking of first mentions, I seem to have missed noting the point at which Val Con was revealed to be the next Delm Korval, and not merely a young man whose sister made him Second Speaker in order that she might have an excuse to complain that he was never home.

Korval obviously doesn’t intend to just send Cheever McFarland away now that he’s made his delivery, but it’s not clear yet whether they’re simply thanking him for his service by ensuring him a steady employment until his ship’s renovations are complete, or keeping him under Korval’s wing in case there are any unfortunate consequences to him as a result of becoming involved in Val Con’s recent adventures. The fact that he’s being entrusted to the member of the Clan whom we know from the prequels to be particularly skilled with firearms is certainly suggestive. On the other hand, maybe they’re just hoping Cheever will be an improving influence.

Heirloom

In which Pat Rin receives some advice, a history lesson, and a treasure.

With this story, we return to Liad, and Korval, about a decade after we last saw them. Nova yos’Galan is now twelve, and Pat Rin yos’Phelium, whom we last saw as a child on the day of her birth, is now a young man, and considering how he might make his way in society.

Reading these in chronological order does mean that the last time we saw Pat Rin was the day of Nova’s birth, which was also the day he demonstrated to his aunt an uncanny facility with dice — which makes it seem odd that in this story we’re told he’s been tested by the Healers and found to have no psychic talents of note. Perhaps in the intervening years the facility has faded away, or been redirected in another direction, or gone into hiding. While we’re on the subject, though, I did say I’d be watching whether he had much to do with dice when he took up his career as a gamester, which he does in this story, so I’ll note that his game of choice appears to be the card game piket, and no mention of dice at all.

Another trivial note, one of those connections the discovery of which are among my motivations for this project: Pat Rin’s new landlord is a textile merchant named bin’Flora, presumably a descendant of that bin’Flora to whom Jethri made his first sale way back in Balance of Trade.

I’m not sure what to make of Pat Rin’s dream at the beginning. It’s possible that it is, despite everything said against it, a prophetic dream foretelling Nova’s danger later in the story, but I don’t find that a compelling interpretation. I’m more inclined to think, given Pat Rin’s history, that if the endangered child in the dream had a face it would be Pat Rin’s own.


Tomorrow: “Intelligent Design”