Tag Archives: Nasingtale Alley

Roving Gambler

In which Quin yos’Phelium finds occupation.

Oh, so that’s what a nerligig does.

It strikes me that “Roving Gambler” is very much about what the Code calls “proper conduct”. It’s full of people facing the question of what would be the correct thing to do in the circumstance, and as like as not finding that it’s not an easy question on a world like Surebleak, which is continually being challenged on what answers it did have. The kinds range from small domestic questions involving a father and his son to big policy issues involving the Boss of Bosses (and in classic melant’i fashion, the extreme ends of the spectrum involve the same people wearing different hats).

Korval has it particularly bad, as Pat Rin points out at the end, because they’re used to living on Liad and having the Code to consult on questions like this, but now they’re on Surebleak and the answers are different. (Something that’s foreshadowed all the way through the story, as Quin keeps finding moments where proper Liaden behaviour doesn’t quite fit the circumstance.) I’m not surprised that it was Kareen who’s been given the job of figuring out their situation; if anybody knows about proper conduct, it’s her. It’s interesting, though, that she’s specifically stated to have been ordered by the Delms to study the question: Is that just them putting an official stamp on the enterprise, or did they find that she was unwilling to get started?

I suppose if there’s any course of study that might help prepare one for running a planet, Generalist might be it. It’s been a while since we’ve encountered a professional Generalist; I’m pretty sure the last one was Quin’s many-times-grandfather Jela.

On the question of Surebleak’s seasons, I find this story inconclusive; all we hear about the weather is that it’s recently turned good after a long bad stretch, which doesn’t say much on a planet with weather like Surebleak’s, and anyway it’s not clear precisely how long after Ghost Ship it takes place, so there’d be no way of comparing.


Tomorrow: “The Rifle’s First Wife”

Moon on the Hills

Surebleak

In which Korval acquires a new neighbour.

It’s an evocative name, “World’s End”. There’s the obvious sense in which the place is named, referring to a physical boundary, a place where the world comes to an end, but there are other things it could mean, such as a temporal boundary, a time when a world comes to an end. Sometimes a person’s world can come to an end even though the planet continues untouched. Yulie’s world might have ended when he lost the last of his kin. It might have ended today, if Boss Conrad had been someone other than the person he is.

(And isn’t it interesting how, when he’s talking to Yulie, he’s mostly Pat Rin but sometimes he’s Boss Conrad for a moment or two?)

It’s also interesting to speculate how things might have gone differently if Yulie’s brother hadn’t got himself killed before Boss Conrad showed up, and had been the one handling the negotiation for road access.

Certain Symmetry

In which Pat Rin executes the will of Fal Den ter’Antod.

The other reason I placed “Shadow Partner” before “A Day in the Races” was that I knew this was up next, and it follows on from the end of “A Day at the Races” in a way that I felt would go better without another story intervening.

This is one of my favourite Liaden short stories. It has several shining personalities in it, not least of them Pat Rin himself. I also admit a certain fondness for the sense of humour evinced by the man in the back room, though I’m not keen on the nature of his work.

(A couple of side notes about Pat Rin: First, his field as a gamer is again cards and not dice. Second, there’s a nice though not surprising bit of continuity in the names that appear in Pat Rin’s social circle; in particular, the names of yo’Lanna and bel’Urik, which also appeared in yos’Phelium’s social calendar in the days when Daav was delm.)

This story also has a special place in my regard for another reason: it is the story which brought me to a conscious understanding that Liadens have a number of cultural hang-ups regarding the face, which brought together and shone new light on all the moments in other stories where Liadens were careful not to look another person too long full in the face, or felt distress at meeting someone whose face was distinctly marked (whether by dirt, injury, or deliberate decoration), or sought privacy before wiping a sweaty brow or rubbing a sore nose.

And I recall the sense of epiphany when I realised that this is not just an arbitrary bit of alien culture, but is complemented by the other famous marker of Liaden culture, the use of modes and bows to express thoughts and emotions — or, to put it another way, the fact that in Liaden speech all the messages that a Terran might convey through facial expression are transferred to other parts of the body. Terrans in conversation have to pay close attention to each other’s faces or they’ll miss part of what’s going on; in Liaden culture it’s impolite to pay close attention to another person’s face — and communication has been arranged so that it’s possible to carry out a conversation without doing so.


Tomorrow: “This House”

Heirloom

In which Pat Rin receives some advice, a history lesson, and a treasure.

With this story, we return to Liad, and Korval, about a decade after we last saw them. Nova yos’Galan is now twelve, and Pat Rin yos’Phelium, whom we last saw as a child on the day of her birth, is now a young man, and considering how he might make his way in society.

Reading these in chronological order does mean that the last time we saw Pat Rin was the day of Nova’s birth, which was also the day he demonstrated to his aunt an uncanny facility with dice — which makes it seem odd that in this story we’re told he’s been tested by the Healers and found to have no psychic talents of note. Perhaps in the intervening years the facility has faded away, or been redirected in another direction, or gone into hiding. While we’re on the subject, though, I did say I’d be watching whether he had much to do with dice when he took up his career as a gamester, which he does in this story, so I’ll note that his game of choice appears to be the card game piket, and no mention of dice at all.

Another trivial note, one of those connections the discovery of which are among my motivations for this project: Pat Rin’s new landlord is a textile merchant named bin’Flora, presumably a descendant of that bin’Flora to whom Jethri made his first sale way back in Balance of Trade.

I’m not sure what to make of Pat Rin’s dream at the beginning. It’s possible that it is, despite everything said against it, a prophetic dream foretelling Nova’s danger later in the story, but I don’t find that a compelling interpretation. I’m more inclined to think, given Pat Rin’s history, that if the endangered child in the dream had a face it would be Pat Rin’s own.


Tomorrow: “Intelligent Design”