Tag Archives: ghost ship

Accepting the Lance – Chapter 30

Five Light-Hours out from Surebleak Libration Point Five

In which some spacefaring devices have things to say.

And now we know where the Department of the Interior sent its fleet of Old Tech war machines, though I think we’d all been assuming the answer anyway.
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Neogenesis – Chapter 4

Vivulonj Prosperu

In which Daav and Aelliana explore the boundaries of their new situation.

It is a good question, how the Tree knew they’d need those particular seed pods; we’ve had cause to ask similar questions before, though usually not involving such a complicated and unpredictable chain of events. I don’t find the suggestion that the pods would never have ripened if they hadn’t been needed reassuring, because it suggests that the pods are themselves aware of their surroundings and capable of interpreting events, which is a disconcerting attribute to ascribe to (a) a small lump of vegetable matter with no apparent nervous system, and (b) something one has recently eaten.
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The Gathering Edge – Chapter 39

Bechimo

In which Bechimo delivers its cargo and passenger.

So, after all the griping about how long it seemed to be taking to get to the climax of the novel, was I satisfied with it when it arrived?
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The Gathering Edge – Chapter 27

Bechimo
Bridge

In which Win Ton discusses his student’s future.

It probably says something about my priorities as a reader that my reaction to the end of this chapter was something along the lines of, “All this getting-to-know-each-other is fine, but at last! more plot!”
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Dragon Ship – Chapter 21

Codrescu Station

In which the occupants of Codrescu live in interesting times.

Guild Master Peltzer, Arndy Slayn and Qaichi Bringo were all, as we were reminded last chapter, present for Theo’s last visit to Codrescu in Saltation, which was exciting enough that they surely remember her name. (The cheerful comment that “The lady’s dangerous” is specifically a call-back to a conversation from that visit.)

We’ve seen more of Peltzer and Bringo since then, during Kara’s exciting time on the station in “Landed Alien”. That was also when we met Codrescu’s official station master; I noted at the time that “Landed Alien” goes out of its way to avoid establishing any personal details about the station master, including gender, so I’ll add that this chapter does at least tell us that he’s male (and that we’re unlikely to be seeing or learning any more about him in future).

Dragon Ship – Chapter 9

Frenzel
Chaliceworks Aggregations

In which Theo counts her blessings.

The placement of the scene with Kamele says something about the authors’ priorities. If it had appeared a few chapters ago, it would have contrasted obviously (perhaps a bit too obviously?) with the scene at Jelaza Kazone which reminds us that the person Kamele is going to Surebleak to see isn’t there, and nobody knows when he’ll be back. Placed here, it instead invites the reader to compare and contrast the strong-mindedness of mother and daughter. It also gives context, for readers who didn’t know it or had forgotten, for Theo’s musings about her family in the following scene.

Ghost Ship – Chapter 17

Portmaster’s Office
Tokeoport

In which Theo meets her new ship.

Here’s another mention of the Federated Trade Commission. What it portends that an operative of the Department is operating under their name, I’m not sure. I don’t think it’s likely that the FTC is simply a front for the Department. It might just be that Operative pel’Naria believes she can take their name in vain with impunity, at least here on Tokeoport where a large pile of cash is the best of credentials.

Either way, I’m thinking the Portmaster, whatever his other faults, shows good sense in not relaxing his guard before they’ve left the room.

Ghost Ship – Chapter 15

Arin’s Toss
Tokeoport

In which Tokeoport is not safe.

Theo says a lot of things about how she expects to get away from Tokeo soon and without trouble, which might be a sign that she’s not really confident and needs the self-reassurance. (Or that the authors are cranking up the foreshadowing. Or there’s no reason it couldn’t be both.)

I’m not entirely sure why Daav’s reaction is so violent to the seed pod addressed to Aelliana: it’s not the first time he’s received one since Aelliana died, and he took the one in I Dare much more calmly.

Ghost Ship – Chapter 14

Arin’s Toss
In Transit

In which the Uncle has a job for Theo and the Colonel has a job for Clarence.

I’m still suspicious about what the Uncle is up to. Giving Theo a course change while she’s en route means that anybody who might have been paying attention to the flight plan she filed won’t know about her side trip, and might suggest that he has reason to suspect that somebody is paying such attention. The amendment won’t do anything to help Theo evade pursuit, though, since it still ends with her arriving at Ploster in the time frame that the Department is expecting her to arrive. More likely is that the Uncle is only interested in helping himself, and hiding his interest in whatever might be waiting at Tokeo.

We were told in the first chapter of this book how long Bechimo has been on the lam, so the mention of the tales being “older than the Plan” might give us a limit on how old the Department is. Or it might just mean that there have always been ghost ship tales, and in Bechimo‘s case they just happen to be true. In any case, it’s not much of a limit, since it’s far enough back to comfortably include every mention in the prequels of what might be the Department. (Although, since we’re doing comparisons, it still makes Bechimo a couple of centuries younger than Jeeves, and a couple more centuries younger than Edger.)

I’m a mite puzzled by Max, the tug pilot with the colourful hair. Pat Rin’s round-up of pilots in I Dare included Surebleak Port’s tug pilot with colourful hair, but her name was Dostie Welsin.