Port Road
Yulie Shaper’s Place
In which Val Con receives news of his brother’s family.
It’s been a while since we’ve seen someone do the disappear-in-plain-sight trick. I wonder if there’s a reason we’re being reminded of it now.
Port Road
Yulie Shaper’s Place
In which Val Con receives news of his brother’s family.
It’s been a while since we’ve seen someone do the disappear-in-plain-sight trick. I wonder if there’s a reason we’re being reminded of it now.
Port Road
Surebleak
In which Val Con and Miri go house-hunting.
So, Val Con went to tell Pat Rin what was up while Miri Robertson went to tell the portmaster. Makes sense.
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The Port Road
Yulie Shaper’s Place
In which Yulie has a proposition.
We’ve previously had the names of Yulie’s four helpers as he knows them — Nathan, Mary, Walter, Abigail — and, separately, the names as Kezzi knows them — Udari, Memit, Isart, Syaera. Knowing that Nathan is Udari and Mary is Memit gives us enough of a start to line all four up.
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Surebleak Port
Portmaster’s Office
In which Team Leader Kasveini has her limits.
The idea that social change on Surebleak works from the bottom up, by improving the lives of the people at the bottom of the heap, was a major theme of Dragon in Exile. Part of it was that, as seen again in the Road Boss’s meeting here, it’s harder for the Old Ways to come back if everyone knows they’re better off under the new ways.
Dragon in Exile also saw the origin of Kareen and Kamele’s project collating the historical documents of Surebleak.
Surebleak Port
Office of the Road Boss
In which Delm Korval has visitors.
Well, there’s an answer to my question about how things would have gone if Emissary Twelve had done this on Liad, anyway.
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The Bedel
In which the Bedel receive long-awaited news.
Back around the time Maysl first entered the story, I spent a while speculating about how she and her parents were going to manage when the ship came to pick up the kompani. It appears that Droi has been assuming that the question wouldn’t arise, that the ship which was already late would not appear in her lifetime.
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In which Val Con and Miri gather information about their visitors.
This is the first mention I can recall of there now being two separate branches of the Scouts, but it doesn’t surprise me. I presume the schism is a consequence of the events surrounding Korval’s big play and subsequent exile, and the subsequent removal of a chunk of Liaden society to Surebleak. Liaden society as a whole was divided over how to view Korval’s actions, and although many Scouts had a sympathy for Korval it is not to be supposed that they were unanimous in their approval.
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Surebleak
In which Surebleak has more visitors.
A whole lotta people arriving on Surebleak in one clump, with at least one more bunch expected soon, and all of them having business with Korval. It remains to see how much more complicated things are going to get when they start (as I expect they will, sooner or later) interacting with each other as well.
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In which the Road Boss comes home.
I spent the entire epilogue waiting for Theo to show up, or Daav and Aelliana, or all of them together, but it didn’t happen. Perhaps Daav’s homecoming, like the downfall of the Department, is a large enough thing to require the length of an entire book to tell it.
Maybe Daav and Aelliana are even home already and the narrator’s just not mentioning it, to avoid being distracting. Or they may be just about to arrive; the hint of the seed pods could go either way. Theo’s definitely not back yet, judging by Miri’s reaction to the vision of her with the seedling from Spiral Dancer; Miri doesn’t know it’s a thing that’s actually happened. (It has to be a thing that’s happened, because the business with Admiral Bunter shows that this is after Dragon Ship – so it’s interesting that it’s in among a bunch of visions of things that haven’t happened yet. I wonder if the young woman in Scout leathers is who Lizzie will grow up to be.)
Another thing that’s happened is “The Rifle’s First Wife”, since there she is among Korval’s other guests. I suppose that means the events of that story have been happening alongside the events of this one (or perhaps in the gap between the last chapter and this epilogue, if it’s large enough, although I seem to recall “The Rifle’s First Wife” begins when Hazenthull is still on Surebleak and Kareen is still guesting at Jelaza Kazone).
And that’s it. Nothing left to read. Tomorrow and tomorrow and tomorrow: A few retrospective posts.
Sherman’s Shootout
Expert Round
In which the people make their feelings known.
Nelirikk has a new surname: nor’Phelium. I wonder whose idea that was, and what it signifies. I tried to see what could be gleaned from seeing who else has had a surname with the nor’ prefix, but there hasn’t been anyone – which might be significant in itself.
I like the bit about Nelirikk feeling under-equipped with only four handguns, six knives, explosives, arm-chains, and zhang-wire. (We’ve seen zhang-wire before, only romanised slightly differently: “jang-wire” was the name of the weapon Sed Ric the pirate carried for self-defence in Scout’s Progress.)
I was surprised to see Yulie. Makes sense a man with his shooting ability might want to come along to an event like this – but this is Yulie, who doesn’t do well with strangers and has been actively avoiding the city for as long as we’ve known him and longer. That he’s in the city now, having trusted somebody else to watch his farm and his cats (a Scout, he says, perhaps Tan Ort?) says a lot about how much he’s benefited from the changes on Surebleak.
For the final chapter of the book, we return to the main theme. Pat Rin’s making a deliberate point by standing unarmed in the middle of the argument: he could have shot quite a few people if he’d wanted to, but he wants people to understand that his leadership isn’t just about who can shoot who the fastest.
I may have got a bit sniffly at the bit about the people opening the road that they own.