Tag Archives: Teriste

I Dare – Chapter 56

Day 56
Standard Year 1393

Solcintra
Liad

In which Pat Rin faces the judgment of his delm.

I’m not sure what to make of the bit about Val Con looking enough like Pat Rin to be “a younger edition of himself”. That seems too specific to be just family resemblance, particularly since Cheever’s met enough of Pat Rin’s relatives to have some range on the family resemblance already, although those were second cousins, and Val Con is a first cousin. A side effect of Line yos’Phelium gene-selecting for delm traits, maybe? Val Con was bred to be delm, and Pat Rin is descended from those bred to be delms even if he wasn’t himself (and he might have been, despite his mother, if the old delm had hope of getting the bloodline back on track). Or maybe the resemblance is not only genetic but also increased by a similarity of expression or attitude arising from a similarity of melant’i: Val Con, the delm of Korval, and Pat Rin, who might have been delm of Korval and has certainly been the something-very-like-a-delm of Surebleak. Anyway, it explains why people are going to mistake them for brothers when they start being seen in the same places.

After all the worry Pat Rin spent on showing up in front of the delm wearing a pilot jacket he doesn’t feel entitled to, Val Con doesn’t give it a second look until Pat Rin draws attention to it. Apparently, he doesn’t find anything implausible in the idea of Pat Rin having qualified as a pilot since they last met.

I Dare – Chapter 20

Day 308
Standard Year 1392

Blair Road
Surebleak

In which the people meet the new boss.

Following on from what I said last time, I note that when telling Ms Audrey about the Sinner’s Carpet Pat Rin is again selective with the details, and selects a different set than when talking to Jim Snyder.

On a subject I’ve been keeping track of: Ms Audrey’s guess is that Pat Rin’s preferred game is dice, rather than cards, but his reply is exquisitely uninformative.

I Dare – Chapter 12

Day 287
Standard Year 1392

Departing Teriste

In which Pat Rin meditates upon his requirements.

I like the interplay around Pat Rin’s earring; no doubt what Natesa says is true, but I think there is also an unsaid recognition that Pat Rin is reluctant to part with the earring for reasons unrelated to its monetary value.

Presumably it is Korval’s Luck once more at work that points Pat Rin in the direction of Surebleak, where a person “can get lost and never looked for”, the same Surebleak where a person who had been lost and never looked for was recently rediscovered by another of Korval.


Tomorrow: A one-day diversion, for “Daughter of Dragons”.

I Dare – Chapter 11

Teriste Casino District
The Practical Statistician

In which Pat Rin is offered a piece of jewelry at a price he is not willing to pay.

In a way, the Department is doing Pat Rin a favor, by forcing on him the melant’i of Korval. It is a considerable burden, to be as far as he knows the last person left to uphold the Clan, but it also allows him options he would not otherwise have had. Before, when he was literally the last person in the Clan’s line of succession, he had no choice but to decline Natesa’s offer of assistance in accordance with the Clan’s policy; now that he speaks for the Clan, he has not only the right but the responsibility to make a choice for the best good of the Clan.

I’m not sure how long the situation would have held together if Pat Rin had agreed to the Department’s offer; for one thing, the rest of the clan might be scattered and hidden but Anthora is plainly still alive. Perhaps at this point they were still confident they could fix that problem by the time Pat Rin got home.

The scene in the casino is the first time we’ve seen Pat Rin handle dice since that day when he was a child and he found he could make dice come up with any number he chose. That might be happenstance; another interpretation is that Pat Rin still has that facility with dice but has chosen, as an honorable man, not to use it except in cases of dire need, a distinction for which this situation might reasonably be held to qualify.

I Dare – Chapter 10

Day 286
Standard Year 1392

Teriste MidPort
Panake House, Field of Fire, Speculator’s Trust

In which Pat Rin meets she who is called, among other things, Natesa the Assassin.

We’ve heard the name of Natesa the Assassin quite recently: she was mentioned in “Quiet Knives” as one of the Juntavas judges who had made herself scarce to avoid the disfavor of the late Chairman Krogar. And there was another Natesa way back in “Veil of the Dancer”, which may be part of the reason why I often have trouble remembering which of those two stories is which.

LaDemeter is another name we’ve encountered before: the handgun Theo won by right of conquest shortly before being thrown off Eylot was also a LaDemeter design. To some readers, the name also rings a different bell: it’s a shout-out to the classic Lensmen space opera series, in which the hero’s ray gun of choice was the DeLameter. (It is thus an amusing twist that Cheever’s LaDemeters, rather than being futuristic ray guns, are powered by the classic process of combustible powder.)

I Dare – Chapter 4

Day 284
Standard Year 1392

Departing McGee

In which Cheever offers a lesson in piloting.

Cheever is clearly of a mind to keep poking at the boundaries of Pat Rin’s Not-A-Pilot-ness. Pat Rin doesn’t expect anything to come of it, since the best pilots in Korval (which are among the best pilots anywhere) haven’t been able to make anything of him, but it seems to me that Cheever might have a chance precisely because he’s not of Korval, and therefore not family, and their interactions are not weighed down by shared history: different approach, maybe leading to different results.

(Pat Rin is in his early forties now, which means he’s had a lot of time to get used to being Not A Pilot. Indeed, it means he’s been Not A Pilot for more than half his life.)