Tag Archives: fractins

Neogenesis – Chapter 23

Surebleak

In which it’s a new day.

It looks like we’re done with dramatic confrontations for now, and are into the part of the book where things are wound down and tied off. There were a couple more dramatic confrontations I was expecting, but maybe they’re being saved for next time.
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Neogenesis – Chapter 20 part III

In which Val Con and Miri are not getting much sleep tonight.

Chapter 20 is shaping up to be a long chapter, to the point that I’m almost wondering if I need to subdivide the sections even further. Makes sense, though, since this is the chapter where a whole bunch of plot strands come together, not just from this book but from the four books preceding it.
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Neogenesis – Chapter 19 part I

Tinsori Light

In which Tocohl makes a status report.

I found the jump from where Tolly and Haz were at the end of the previous chapter to where they are when they show up in this one so jarring that I actually flicked back a few pages to make sure I hadn’t accidentally skipped a chapter. Maybe it would have been a short chapter, and amounted to “Everything went according to plan for once”, but it still feels to me like its absence leaves a perceptible gap. Even a sentence or two from Tolly or Haz about what they’d been doing since the end of last chapter would have helped. (Maybe we’ll still get that in an upcoming section, and I just haven’t got to it yet because I stopped to write this entry.)
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Neogenesis – Chapter 17

Vivulonj Prosperu

In which the Uncle is not in a good mood.

I’m not sure the Lyre Institute would share Dulsey’s assessment that they paid a great cost. They lost seven agents, but the way the Institute’s directors think, it’s not as if agents are real people; spending their lives to obtain a benefit for the directors is what agents are for.
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Neogenesis – Chapter 15 part III

In which matters proceed with unexpected swiftness.

We were discussing pacing in the comments a few posts ago, and I said that I have trouble judging it because I only read one chapter a day. This isn’t entirely true; although I usually do read one chapter and write one blog post a day, I sometimes get ahead of the schedule if the story is exciting enough to pull me forward. (The record is the end of Scout’s Progress and beginning of Mouse and Dragon, where I burned through at least a dozen chapters as quickly as I could write the blog posts between.) The reason I mention this is that there have been a couple of places in Neogenesis, including this chapter, where I’ve started to feel that pull forward, only for it to be cut off as the story switches to a different set of characters. Switching to a new storyline every time the current one gets exciting is a way to keep suspense, but it also means that each storyline has trouble building momentum.
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Neogenesis – Chapter 14

Vivulonj Prosperu

In which a change of course is called for.

I don’t yet understand how the failure of the Catalinc Project could result in everything that is ascribed to it, but I note that it sounds very similar to the potential bad future Ren Zel has foreseen.
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Alliance of Equals – Chapter 12

Jemiatha’s Jumble Stop

In which the experts confer.

That went smoother than I expected. At least as far as the two-experts situation goes; there’s plenty else to worry me instead.

I’m not keen on Tocohl’s side project. I’m worried it will lead to her being insufficiently attentive, at some key moment, to the job she was sent here to do. I’m also not sure it’s a wise pursuit in itself; I’m less confident than Tocohl is that the ancient logic, if does exist and if it does have allegiance to the Enemy, can be pursuaded that that cause is done with. (Particularly since I’m still inclined to view the return of Spiral Dance as a sign that the Enemy maybe isn’t sealed away as impregnably as all that.)

(I wonder if there’s any way Spiral Dance could be the ancient logic these rumours are about.)

Another thing that has me worried is the interlude with Ren Zel and Anthora. If the authors are taking the time to introduce them now, that suggests there’s going to be a situation later that’s bad enough for them to need to get directly involved.

Ghost Ship – Chapter 10

Spaceport Gondola
Gondola

In which old machines make their presence felt.

That’s the trouble with signing on with the Uncle. On the up side, he has an interest in old things that’s useful for dealing with the Bechimo situation. On the down side, that same interest means that associating with him is not exactly keeping a low profile when it comes to certain other people who have an interest in old things like Bechimo.

When Priscilla was trying to find out about Tactical Defense Pod 77, Pod 78 was the only other one of the series listed as still active, with a cryptic notation she didn’t have time to follow up at the time.