Tag Archives: Pathfinder Chernak

Neogenesis – Chapter 20 part VI

In which Val Con and Miri offer their solutions.

The distinction Val Con makes between those who count themselves to be Scouts and those who count themselves to be Liaden Scouts is one I was reaching for yesterday but didn’t manage to wrap words around. (And reminds me of Eylot, forcing its pilots to decide whether they were pilots who happened to be Eylotian or Eylotians who happened to be pilots.)

It also, come to think of it, suggests the possibility, if not the certainty, that at some point in the future the Scouts headquartered on Surebleak are going to accept non-Liadens into their ranks. Once you’ve reached the conclusion that being a Scout and being a Liaden are not necessarily linked, it’s an obvious consequence. (There have been hints in that direction already, too, with people mentioning that the Scouts have been providing educational opportunities on Surebleak, usually followed by commenting that Scout teachers always treat their students as prospective Scouts.)
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Neogenesis – Chapter 20 part V

In which Val Con and Miri gather information about their visitors.

This is the first mention I can recall of there now being two separate branches of the Scouts, but it doesn’t surprise me. I presume the schism is a consequence of the events surrounding Korval’s big play and subsequent exile, and the subsequent removal of a chunk of Liaden society to Surebleak. Liaden society as a whole was divided over how to view Korval’s actions, and although many Scouts had a sympathy for Korval it is not to be supposed that they were unanimous in their approval.
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Neogenesis – Chapter 20 part IV

In which Val Con and Miri have a busy morning.

I like “a salute so smart it could have driven itself into town”. And Val Con’s interactions with the cat.
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Neogenesis – Chapter 20 part III

In which Val Con and Miri are not getting much sleep tonight.

Chapter 20 is shaping up to be a long chapter, to the point that I’m almost wondering if I need to subdivide the sections even further. Makes sense, though, since this is the chapter where a whole bunch of plot strands come together, not just from this book but from the four books preceding it.
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The Gathering Edge – Chapter 39

Bechimo

In which Bechimo delivers its cargo and passenger.

So, after all the griping about how long it seemed to be taking to get to the climax of the novel, was I satisfied with it when it arrived?
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The Gathering Edge – Chapter 38

Bechimo
Dockside

In which it is demonstrated that it is right to disarm norbears.

I wonder if there’s something particular Rig Tranza finds remarkable on his first sight of the new Theo, or if it’s just a general reaction to how much she’s changed. The air of command is pretty much new since he last saw her, for one thing.
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The Gathering Edge – Chapter 37

Bechimo
Dockside

In which there are many meetings.

Any one of these problems would be relatively easy to deal with by itself; it’s the way they’re all happening at once that makes things difficult.
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The Gathering Edge – Chapter 36

Bechimo
Bridge

In which there are some potential security issues.

We end this chapter with two meetings about to take place, and I’m not sure what to expect of either of them.
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The Gathering Edge – Chapter 34

Minot Station

In which Theo does not steal a spaceship.

Everything seems to be going well, but somehow I’m still on edge.
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The Gathering Edge – Chapter 33

Bechimo
Minot Station

In which Theo has a plan.

If this were a movie, the latter part of this chapter would be the lock-and-load montage showing each member of the team preparing for the big action. And if this were a movie, I suspect it wouldn’t include Theo’s conversation with Bechimo; it’s good writing to show that the bonding takes time and effort and doesn’t just automatically go well, just as it’s good writing to show that gaining the trust of the pathfinders takes time and effort and doesn’t just automatically go well, but unlike the pathfinders it lacks the spice of imminent danger if it goes wrong.
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