Tag Archives: Villy Butler

Ghost Ship – Chapter 8

The Grand Progress
Surebleak

In which Delm Korval is given more welcomes, in a variety of styles.

I’m not sure what to make of this: we’ve had at least two people remark on how much Val Con resembles Pat Rin, and at least one say she doesn’t think the resemblance is all that marked. Different people looking for different things? Or perhaps it’s a question of expectation; with so few data points it’s difficult to be sure, but the degree of perceived resemblance might vary depending on whether a person has been told beforehand to expect it.

I like the idea that the Tree’s response to being moved is to be pleasurably reminded of its younger days when it travelled regularly. I wonder if it ever got bored just standing around for years on end. Perhaps it helped that it had people around it who went and travelled, to some degree, on its behalf.

There’s a fair amount of leeway in the question of just how young the young Mr pel’Kana actually is, since the last we heard of the old Mr pel’Kana was nearly twenty years ago.

Ghost Ship – Chapter 7

Emerald Casino
Surebleak Port

In which a misunderstanding is put right.

It doesn’t surprise me that Penn takes longer to recognise Miri than it takes her to recognise him; she’d have reason to expect that returning to Surebleak would mean meeting old friends, but he’d have no particular reason to expect that he’d encounter, while going about his daily business, someone who left the planet years ago with no intention of ever coming back. And it has been a lot of years: in fact, Miri recently passed the point where she’s spent more time not living on Surebleak than she had living on Surebleak.

It does surprise me that the ‘hand says Val Con’s not carrying any weapons. I know the amount of weaponry he had on him in the last few books was a carryover from his agent days and a concession to present necessity, and it was said clearly that left to himself he’s not the weapon-toting type, but I’d have expected him to at least have his brother’s knife on him.

Re-reading this chapter, which turns on the distinction between Pat Rin’s ring and Val Con’s, it occurs to me that Pat Rin might have named his casino after his ring, and the emeralds which show it for what it is; when he opened the casino, after all, he was engaged in an enormous gamble which was begun when he received the ring.

Ghost Ship – Chapter 6

Surebleak Spaceport

In which cold Surebleak offers Delm Korval a warm welcome.

Jen Sar Kiladi has “been lost”, which might add to the awkwardness if Kamele ever takes it into her head to demand his safe return. One might say that it offers instead the opportunity to tell Kamele, with some degree of accuracy, that Kiladi has died, but I don’t think that would work for long and in any case I’m confident Daav knows as well as Theo does that he owes Kamele the whole truth. His reluctance to tell her so far has been about trying to spare her the further trouble of being dragged into Korval’s orbit at a dangerous time, not about shirking his duty.

It does raise the question of why Kiladi has slipped away. Perhaps he felt, or whatever part of Daav keeps him working, that he’d served his purpose: Daav has said more than once that he’s completed the Balance in which Kiladi was such a useful tool, and he’s also fulfilled his original purpose in the sense that he was only supposed to stick around until he was discovered, which he now has been. And letting go of Kiladi presumably means there’s more room in Daav’s head for Aelliana. But I find myself remembering that Aelliana’s most striking recent increase in ability was associated with Daav eating one of the Tree’s seed pods, and wondering: Did Kiladi-Daav make the decision that Kiladi’s time was done, or was the decision made for him?

That’s an intriguing background detail, the hint at friction between the Pilots’ Guild and the Federated Trade Commission. I don’t think we’ve heard of the Federated Trade Commission before, at least by that name; perhaps it’s descended from the trade commission that was around in Jethri’s time. I’m tempted to speculate, on the basis of no evidence whatever, that it’s a Terran organisation that takes issue with the Pilots’ Guild because, as we know, the latter is a case of harmonious collaboration between Terrans and Liadens. But then again, we know from various bits with Shan that he was certified as a Master Trader by a Trade Commission that is likewise a collaboration. (I’m sufficiently attached to my hypothesis to wonder if there’s more than one Trade Commission. Perhaps the Federated Trade Commission is a smaller federation of traders who don’t want to be involved in anything that requires collaboration with Liadens. But now I’m really speculating.)

I Dare – Chapter 40

Day 31
Standard Year 1393

Surebleak Spaceport

In which good intentions sooner or later need cash to back them.

A whole month has passed since we last saw Pat Rin and company, so it’s now only a few weeks before Val Con and Miri are going to start worrying about them. The way things are, though, there’s still a lot might happen in a few weeks.

If anyone ever compiles a book of advice for people caught up in adventure stories, one of those pieces of advice will surely be to never, ever, under any provocation, ask the question “What harm can it do?”

I Dare – Chapter 22

Day 309
Standard Year 1392

Blair Road
Surebleak

In which the new boss gets to know the territory.

One of the many victims of the epidemic Pat Rin is told about in this chapter was Miri’s grandmother; she mentions it to Val Con back in Agent of Change.

Ms Audrey thinks she’s joking about Pat Rin deciding it’s too cold and installing central heating in the streets, but he’ll be making plans to very similar effect by the end of the book.

I Dare – Chapter 20

Day 308
Standard Year 1392

Blair Road
Surebleak

In which the people meet the new boss.

Following on from what I said last time, I note that when telling Ms Audrey about the Sinner’s Carpet Pat Rin is again selective with the details, and selects a different set than when talking to Jim Snyder.

On a subject I’ve been keeping track of: Ms Audrey’s guess is that Pat Rin’s preferred game is dice, rather than cards, but his reply is exquisitely uninformative.